Made for Micro Jam 46.
Theme: Night
Prerequisite: Only bad endings
Time limit: 48h

You play a tiny poltergeist moving through a two-floor home. Trigger objects to earn scares and nudge the humans around. If they spot you, it's over. Runs are short; the aim is simply to push your best score before they catch you.

How to play

  • Move the ghost toward the cursor.

  • Go near objects and trigger to lure in and scare the humans.

  • But don't be there when the human arrives! In the world of the Compromise strangely behaving objects are scary, but a little poltergeist in your house simply means you have to call the authorities.
  • Use the fact that you can move through walls and floors to your advantage to dupe the humans.

  • Game over if you’re caught, and feel free to enter your name to the leaderboard :)

Difficulty 

  • Player's speed goes up as they are powered up by the scares and the Humans speed up as they get more agitated.
  • At 10 scares the first human goes to wake up the second one.

Notes

  • Audio is minimal: one looped track and mouth-made SFX.

Room layout

Any feedback is very much welcome.

Comments

Log in with itch.io to leave a comment.

(+1)

Really fun concept! I think the art goes perfect with the experience you've built here, and I thought the difficulty curve was just right. 

Thanks a lot!

That means a lot to me :)

(+1)

Nice art and concept!

(+1)

Thanks a lot :)

Had a lot of fun working with such a limited color palette <3

(+1)

Good looking game. Here, bad ending for the human lets the game run. Nice.

Thanks! <3

Either way, the humans are having a terrible night :D

(+1)

Incredible presentation!

(+1)

Thanks! :)

Glad you liked it <3

(+1)

that was nice game , keep going !!!

(+1)

Thanks a lot! :)
Had loads of fun making this one!