Comprogeist
Made for Micro Jam 46.
Theme: Night
Prerequisite: Only bad endings
Time limit: 48h
You play a tiny poltergeist moving through a two-floor home. Trigger objects to earn scares and nudge the humans around. If they spot you, it's over. Runs are short; the aim is simply to push your best score before they catch you.
How to play
-
Move the ghost toward the cursor.
Go near objects and trigger to lure in and scare the humans.
- But don't be there when the human arrives! In the world of the Compromise strangely behaving objects are scary, but a little poltergeist in your house simply means you have to call the authorities.
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Use the fact that you can move through walls and floors to your advantage to dupe the humans.
-
Game over if you’re caught, and feel free to enter your name to the leaderboard :)
Difficulty
- Player's speed goes up as they are powered up by the scares and the Humans speed up as they get more agitated.
- At 10 scares the first human goes to wake up the second one.
Notes
- Audio is minimal: one looped track and mouth-made SFX.
Room layout

Any feedback is very much welcome.
| Status | Released |
| Platforms | HTML5 |
| Author | CompromiseDev |
| Genre | Action |
| Made with | Unity, Aseprite |
| Tags | 2D, Arcade, chase, ghost, Mouse only, Pixel Art, Score Attack, short-session, Singleplayer |
| Average session | A few minutes |
| Languages | English |


Comments
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Really fun concept! I think the art goes perfect with the experience you've built here, and I thought the difficulty curve was just right.
Thanks a lot!
That means a lot to me :)
Nice art and concept!
Thanks a lot :)
Had a lot of fun working with such a limited color palette <3
Good looking game. Here, bad ending for the human lets the game run. Nice.
Thanks! <3
Either way, the humans are having a terrible night :D
Incredible presentation!
Thanks! :)
Glad you liked it <3
that was nice game , keep going !!!
Thanks a lot! :)
Had loads of fun making this one!