Made for Micro Jam 46.
Theme: Night
Prerequisite: Only bad endings
Time limit: 48h

You play a tiny poltergeist moving through a two-floor home. Trigger objects to earn scares and nudge the humans around. If they spot you, it's over. Runs are short; the aim is simply to push your best score before they catch you.

How to play

  • Move the ghost toward the cursor.

  • Go near objects and trigger to lure in and scare the humans.

  • But don't be there when the human arrives! In the world of the Compromise strangely behaving objects are scary, but a little poltergeist in your house simply means you have to call the authorities.
  • Use the fact that you can move through walls and floors to your advantage to dupe the humans.

  • Game over if you’re caught, and feel free to enter your name to the leaderboard :)

Difficulty 

  • Player's speed goes up as they are powered up by the scares and the Humans speed up as they get more agitated.
  • At 10 scares the first human goes to wake up the second one.

Notes

  • Audio is minimal: one looped track and mouth-made SFX.

Room layout

Any feedback is very much welcome.

Updated 10 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorCompromiseDev
GenreAction
Made withUnity, Aseprite
Tags2D, Arcade, chase, ghost, Mouse only, Pixel Art, Score Attack, short-session, Singleplayer
Average sessionA few minutes
LanguagesEnglish

Comments

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(+1)

Good looking game. Here, bad ending for the human lets the game run. Nice.

Thanks! <3

Either way, the humans are having a terrible night :D

(+1)

Incredible presentation!

(+1)

Thanks! :)

Glad you liked it <3

(+1)

that was nice game , keep going !!!

(+1)

Thanks a lot! :)
Had loads of fun making this one!