AoC v0.19.2 - Items and NewspaperArchive
DevBlog: Items, Newspaper Archive and Dialogue Colours
Item Usability & Effects

Items now support both active and passive effects:
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Passive effects (e.g., faction reputation modifiers) apply while the item is on the shelf.
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Active effects are triggered when the item is used. Using an item:
Moves the item to the table.
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Plays a usage animation.
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Executes the item's effect (e.g., reputation change, dialogue trigger).
Reactions to Item Use
All present characters deliver a custom dialogue line in response to item usage. Reactions are defined in a dedicated CSV. These can include character-specific faction changes, dialogue tags, or trigger follow-up lines.
I'm really pleased on how the ItemSystem turned out as it is really easy to add Items and their effects.
Now I just have to add more of them.
Newspaper Archive
A Newspaper Archive has been added. After each case, relevant newspapers are added to the Newspaper box.
Character Dialogue Colors
Each character's name in dialogue now appears in a unique assigned color. This is handled via a mapping from CharacterData to the dialogue UI.
Files
Adjudicator of Compromise v0.21.0
A balancing act between many factions and creatures of Windermere
Status | In development |
Author | CompromiseDev |
Genre | Interactive Fiction, Visual Novel |
Tags | Detective, Fantasy, Meaningful Choices, Mystery, Pixel Art, Story Rich, Unity |
Languages | English |
More posts
- AoC v0.20.0 - Expansion and Upgrades3 days ago
- AoC v0.19.0 - Mourning Melodies and an Office redraw17 days ago
- AoC v0.18.2 AutoSave Unlocks, Fonts, and Mild Suffering19 days ago
- Adjudicator of Compromise v0.1822 days ago
- Day 1 case added, many fixes and additions28 days ago
- Quick prototype launched!32 days ago
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