AoC v0.19.2 - Items and NewspaperArchive


DevBlog: Items, Newspaper Archive and Dialogue Colours

Item Usability & Effects


 Items now support both active and passive effects:

  • Passive effects (e.g., faction reputation modifiers) apply while the item is on the shelf.

  • Active effects are triggered when the item is used. Using an item:

  1. Moves the item to the table.

  2. Plays a usage animation.

  3. Executes the item's effect (e.g., reputation change, dialogue trigger).

Reactions to Item Use
All present characters deliver a custom dialogue line in response to item usage. Reactions are defined in a dedicated CSV. These can include character-specific faction changes, dialogue tags, or trigger follow-up lines.


I'm really pleased on how the ItemSystem turned out as it is really easy to add Items and their effects. 
Now I just have to add more of them.

Newspaper Archive

A Newspaper Archive has been added. After each case, relevant newspapers are added to the Newspaper box.

Character Dialogue Colors
Each character's name in dialogue now appears in a unique assigned color. This is handled via a mapping from CharacterData to the dialogue UI.

Files

Build (2).zip Play in browser
13 days ago

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